By Colin Moock

ISBN-10: 0596005148

ISBN-13: 9780596005146

Flash MX builders who desire rapid on-the task reminders in regards to the ActionScript language will locate O'Reilly's new ActionScript for Flash MX Pocket connection with be definitely the right resolution. This concise and easy-to-use reference is the transportable significant other to the Flash coder's crucial source, ActionScript for Flash MX: The Definitive consultant via Colin Moock. thoroughly updated, together with equipment and houses further within the most modern Flash participant, it's the fundamental fast reference for ActionScript programmers.The ActionScript for Flash MX Pocket Reference offers an entire precis of ActionScript, Flash MX's object-oriented programming language, masking the center gadgets' and periods' tools and houses. additionally lined are ActionScript's international houses, worldwide features, operators, statements, key terms, and directives. This compact ebook additionally comprises an exceptional precis of ActionScript syntax and most sensible practices, overlaying datatypes, variables, loops, conditionals, identifiers, occasion dealing with, and object-oriented programming briefly order. For programmers coming from different languages, it bargains a brief orientation to the commonest Flash parts and operations together with motion picture Clips, loading and drawing pics, textual content manipulation, facts transfers, and XML parsing.O'Reilly's Pocket References became a favourite between builders all over the place. by means of delivering a wealth of vital info in a concise, well-organized structure, those convenient books carry simply what you want to whole the duty handy. whilst you have got reached a sticking aspect and wish to get to the reply fast, the recent ActionScript for Flash MX Pocket Reference is the publication you will need within reach.

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Additional resources for ActionScript for Flash MX Pocket Reference: Quick Reference for Flash MX Programmers (Pocket Reference (O'Reilly))

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Click OK to finish creating the rectangle movie clip. 6. _visible = true; } 7. Select Control ➝ Test Movie. Click the movie to make sure it has keyboard focus, then press and hold any key. Each time you depress a key, the rectangle movie clip disappears. Each time you release the depressed key, rectangle reappears. NOTE Generally, event handler properties and event listeners are preferred over onClipEvent( ) and on( ) handlers because they promote the separation of code from the visual elements of a movie.

Flash Communication Server applications support two-way data, video, and audio transfer and require Macromedia’s server software. XMLSocket applications support two-way data transfer only (normally in XML format) and require the use of custom-built socket server software. Both types of applications support multiuser environments such as online games, chat, and shared whiteboards. Table 11 lists both free and commercial XMLSocket servers. Table 11. org/unity Working with External Media and Data | 57 Table 11.

The boolean Datatype Boolean data is used to represent the logical states of truth and falsehood. Hence there are only two legal values of the boolean datatype: true and false (without quotation marks). Boolean values are most commonly used in loops and conditional statements. Datatypes | 23 The null and undefined Datatypes To represent the absence of data, ActionScript provides the null and undefined datatypes, whose single legal values are, respectively, null and undefined. The undefined value is returned by the interpreter automatically whenever a variable, property, or array element is accessed but does not exist or has not yet been assigned a value.

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ActionScript for Flash MX Pocket Reference: Quick Reference for Flash MX Programmers (Pocket Reference (O'Reilly)) by Colin Moock

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